Imagine building a **story-map** rather than a single straight script. A story-map is a page that lays out many possible paths through your material— branches, loops, side quests—so readers (and collaborators) can see how the tale might flow without forcing it into one order.
Each node on that map is just another wiki page, and what sits on those nodes are your smallest, portable pieces: the icons (functional moves) and the scene sketches (tiny mood frames). Together, let’s call them Story Glyphs — compact marks that carry both meaning and feel.
In classical terms, you’re still working with beats, scenes, and acts; the difference is that the map lets you braid lines.
You might place a sketch called “Workshop at Dusk,” pin in the cast glyphs for Ada and the Tinker, add a move glyph for “Reveal,” and note a spell that stages the change. Another author can **Fork** that whole cluster, swap “Workshop” for their own “Street Market,” keep your “Reveal” icon, and credit flows automatically.
Over time, these clusters become legible patterns—recurring moves, familiar ensembles, sets and props with their own lore—that you can lift, reuse, or subvert without losing anyone’s voice.
# See - Icon Page and Beat Page Template - Portable Meaning - Story Maps and Story Glyphs